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I see you murdered some innocent rabbits to eat, well, too bad. I see you burnt down a bunch of trees, well, too bad.
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The game is full of little surprises and random elements. It is satisfying to build up your tiny little homestead and arrive home at the end of a long day of scavenging and have a rest in the crafting menus next to the fire. It’s just a shame I’m not sure we have all the pieces to solve it… For some reason, we kept coming back for more, we started reading wiki guides about tiny statistical details of resources that would give us the definitive edge. This complexity alone, seeing the structure in the dozens of different crafting materials and more than a hundred crafting recipes (and another hundred actual recipes intended to solve the non-starving aspect) would result in a fair degree of challenge.Īdd the survival elements, and the game becomes a gargantuan puzzle. At which point you supposedly quit the game, satisfied with yourself (no real goal, remember?).
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You learn lessons and apply them to your next playthrough, until you figure you sufficiently mastered the game.
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Lesson learned, you are not supposed to freeze to death.Īnd so on and so forth. Then it was winter and we froze to death. Lesson learned, you need a more efficient food system. And then we noticed how the previously so abundant food source became scarce, and how we ignored the cooking pot crafting option. At this point we were pretty good at the scavenging stuff so we did not lose any efficiency, beat back the dogs. Until about day five, when a pack of vicious hounds arrived, and tore us to pieces, however hard we hit them with our shovels. We ran into a couple of monstery types, but figured they were not particularly aggressive, and they are easy to avoid, so we should concentrate on getting our engine going, and postpone weapons for now. So we did that, started venturing out, exploring, getting better tools. In the next game, we focused on getting a fire going, and then we decided the most efficient way is probably to have a permanent campsite. And then in a second, it became pitch black, and all we could see was red flashes and blood and our rather rapidly diminishing health bars and menacing, glowing eyes. We were pretty sure we were supposed to do something with fire as the night came, but was not sure when to start, so we figured we would wait until it’s dark. And then it became slightly darker, we were in the time period later revealed to be called dusk, which is apparently about 25% of the day in this strange world. Look, a flower, oh, how cute, a twig, nice, this will be useful, oh my god, a carrot, what are the odds. So we started running around, scavenging for scraps, were very happy with ourselves. When we first started up the game, we didn’t do any preparation, tried to rely solely on our gamer instincts. There is no preset goal of the game, you just try to survive for as long as possible. You and your partner(s) arrive in a mysterious world through a mysterious portal, you explore, gather resources, craft items, try to survive, and most importantly, as the title suggests, you try not to starve.
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Which might distract the approaching hounds.”ĭon’t Starve Together is a survival – crafting – exploration game, published in 2016, as a multiplayer expansion / sequel / mod to the original Don’t Starve game. Now I’m freezing, my sanity is very low, and I need some food.”
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“So, on the way there, I got attacked by a group of vicious frogs, I dropped my pickaxe, and couldn’t go back for it, I got too low on health and I did not want to risk going so close to the spider webs, so I went around, but then it became dusk so I had to head home, once again, on the long way, because I didn’t even find any flowers to heal up on.
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“So the plan was for me to gather enough stones, manure, and grass, to create two more improved farms, plus gather any scarce food I could find on the way so we can cook our monster meat.
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